USING TECHNOLOGIES FOR CREATING ANIMATION IN THE EDUCATIONAL PROCESS (AS AN EXAMPLE OF THE PENCIL 2D PROGRAM)
Keywords:
Multimedia applications, visual, components, presentations, audio applications.Abstract
There are a variety of different technological approaches to developing quality multimedia applications. A number of basic technological recommendations should be followed when creating and using these applications.
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Published
2024-02-06
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How to Cite
USING TECHNOLOGIES FOR CREATING ANIMATION IN THE EDUCATIONAL PROCESS (AS AN EXAMPLE OF THE PENCIL 2D PROGRAM). (2024). E Conference World, 4, 269-275. https://econferenceworld.org/index.php/ecw/article/view/153