USING TECHNOLOGIES FOR CREATING ANIMATION IN THE EDUCATIONAL PROCESS (AS AN EXAMPLE OF THE PENCIL 2D PROGRAM)

Authors

  • Ismoilov Dilshodbek Sharobiddin ugli KSPI "Mathematics and Informatics" course 4th grade student Author

Keywords:

Multimedia applications, visual, components, presentations, audio applications.

Abstract

There are a variety of different technological approaches to developing quality multimedia applications. A number of basic technological recommendations should be followed when creating and using these applications.

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Published

2024-02-06

Issue

Section

Articles

How to Cite

USING TECHNOLOGIES FOR CREATING ANIMATION IN THE EDUCATIONAL PROCESS (AS AN EXAMPLE OF THE PENCIL 2D PROGRAM). (2024). E Conference World, 4, 269-275. https://econferenceworld.org/index.php/ecw/article/view/153